PC version, got to depth 38, played 100+ floors. Really cool game, I especially love the artstyle. The combat is pretty interesting with lots of emphasis on positioning, but I wish that the enemy AI was more aggressive and didn't just run around aimlessly. The most intense and fun fight I experienced was in the green double cylinder room where the enemy kept pursuing me and sneaking shots around a corner, I assume that this was an random series of coincidental choices by the AI, but if the AI was built to do these behaviors regularly, this game would be awesome. Nearly all of the other fights weren't as exciting, and followed this flowchart:
Match movement direction of enemy while shooting -> when low ammo, seek cover -> reload behind cover -> repeat until enemy dies
The missiles and laser gun shake things up in a cool way and are very fun to dodge. Most of the fights I died in felt like I couldn't do anything and I was just getting outdamaged. I respect the choice to make hitmarkers and a healthbar buyable items in the cache, but more extreme hit response with the enemy model/ VFX would be welcome. Finally, you can exploit the game pretty hard by sticking your gun through walls. Despite all I've said here I definitely "see the vision" when it comes to the combat and I enjoyed my time with it.
I never imagined I'd meet such amazing Rengoku followers in 2026. The moment I played this game, I was instantly transported back to my youth spent with the PSP, completely engrossed for hours. Are there any future updates planned for this game
I heard some great news. Has the content for that update already been planned?
If possible, I would appreciate it if you could consider the following feedback points.(I apologize if my writing is difficult to understand, as I am not a native English speaker.)
・Depending on combat behavior, it's often hard to see the player's health bar, sidearm energy gauge, and main weapon magazine status. I'd like an option to display them fixed on the screen.
・Please make it clearer when the player takes damage with sound or effects (the health bar UI moves too much, making it hard to tell when and how much it decreased).
・I'd like an option to visually indicate when reloading can be canceled via some UI.
・Dash feels less effective as an evasion maneuver, so I think its evasion and mobility performance could be improved.
・When connecting a DualSense to my PC and launching ABYSS.exe directly, DualSense controls don't function correctly. The camera spins endlessly, and the □ button acts as confirm while the × button acts as cancel.
Well, some loose ideas have been planned, like zones or biomes and a biomech mod system. But generally the next update would focus on more content and bug fixes, not systems like the .2 update. Of course, thank you for the feedback, I appreciate it!
The DualSense issue is on my list, it should hopefully be fixed with the update.
But locking the UI, damage feedback and a quick reload UI are great suggestions, I'll add them to the list as well!
played a bit of it and it’s pretty fun to just hop in . Runs pretty smooth on steam deck as expected. Though when tried downloading from the itch io app it says “no compatible downloads.” Though when downloading from a browser it’s completely fine. Another questions is how many floors are there and what’s the difference between power/damage on the weapon?
Super cool game, I absolutely love the visual style!
I'm having controller issues and leaving this comment just in case the specifics help squash bugs.
PC version, PS4 controller.
In the menu - D-pad left/right are moving up/down respectively, Square is confirming, X is backing out.
In game - Camera is rotating counter-clockwise without input, but holding L2 makes the camera rotate clockwise. Square is dashing/rolling, and R2 opens the pause menu.
I tried changing the deadzone settings as you suggested in a previous comment but didn't notice a change to the camera movement.
Any chance this will ever get keyboard support? Entranced by the aesthetic and gameplay, but I dont think Ill ever get around to having + regularly using a controller.
I just couldn't come up with a good way to map the controls, since it is not a traditional shooter and I made it specifically around one analog stick and 4 buttons.
But I will put it on my feature list at least, see what I come up with!
When I play my camera won't stop spinning, is this a bug or a controller issue or something? Love this games aesthetic and would love to play so any help would be appreciated.
This game is great, ive probaby put about 4 hours in and only made it to depth 7. i love how you can unlock more armor and buy enhancements. it reminds me of sifu too! Plz keep up the great work, i hope you make different depths in a update! happy new years!!!!
I created an account just to comment on this page. Your game has a lot of potential. Great graphics sounds and fx. Gameplay could be improved on player movement but it's quality is astonishing. You inspired me to make my own roguelite on vita. Thank you 🙌🏽
RENGOKU in the Year of our Lord 2025??? My God I'm so happy to see someone else taking inspiration let alone even knowing about that game! Can't wait to give your game a shot!
I can close it normally. I open the game and that's were it freezes, on the start-up screen. Tried reinstalling it but didn't solve the issue. I do also get the message that network functions will be disabled.
edit: the game started after opening the console with the plugins turned off. I wonder which may cause the issue
That is very interesting, I wonder what would cause that. I guess I don't run that many plugins myself, what's your plugin list? Maybe it could give me a clue!
Dude these games are genuinely great, you should absolutely try to port them to pc, Abyss itself, and Purified has extreme potential to work on pc, and they are great games. the art style is great, controls are great, overall 10/10 one of the best homebrew games made in 2025
Edit: found a fatal bug i unfortunately don't know how it triggered it, though when playing for a bit, and i started a new game, and went into the elevator, the game froze half way down it. and i had to hard restart my vita, other than that... uh... very fatal bug... the game is great. i'll update the comment if i encounter any more bugs.
Thank you so much, man, it really means a lot! And Purified actually already has a PC executable for download on here, haha!
That is worrying, I've never encountered that before. Has your Vita been unstable in the past? Just thinking if it's a hardware thing or if it's something on my end, haha. But any info you can get me would be greatly appreciated!
My Vita isn't usually unstable, thinking about it i may have launched the new run too quickly, or it could've been my end, i really don't know, as you're games usually are pretty stable. if i figure out why it did that, i will edit this comment to let you know how to trigger it, and possibly fix it.
Alright, found out if the game is running for a few runs, it took around 3 runs to around level 5 - 8, the game oddly just freezes, music plays. though no keybinds work, fps counter still works, and i cannot exit the game. and am made to restart the system, doing some more tests, though this is the only homebrew on my device that does this, not even purified does this. unfortunately that is all i know, as that is the only way i've been able to trigger it.
I loved Purified and I love this, the endless natute of this game makes me want to go as far in as I can go, is it possible to even reach level 30, 40, 50?? Highest I got was depth 15 and Ive nearly unlocked everything
Thank you so much, dude, I'm happy you like it! You can technically go forever, haha, me and No Oath reached Depth 24 before the enemy got too strong. If/when I update Abyss I'll definitely have to add more unlocks as well!
Ive unlocked everything yesterday and I think some new Sidearms could be some fun maybe a sidearm that lets you carry two guns and both get upgraded when you enhance, or one that could let you see the HP and Ammo of the opponent so you know when they are going to reload so you can ambush them easier (I found that waiting till they reload so I can Mag dump on them sped up a lot of kills), maybe one thats a sword that lets you dash forward like the boss from purifier, This is a great Rougelike Third Person Shooter, maybe a shop system at the end of certain depth which use the points you have gathered will grant a use in game (Extra upgrades dor deeper runs) like getting a mote powerful gun or a cool Sideweapon, perhaps Ive noticed you rack up points quick and once you bought everything they become useless and this would give a gameplay reason other than the main menu shop :)
Haha, a shop and swords were actually part of the original design, so it's funny that you would suggest that! I skipped swords because they weren't fun, but with some time and effort they could make a comeback. Definitely more sidearms, gun types, enemies and player gear though! Having different UI be unlockable is a fun idea as well, I might just do that, so the players who want to see HP and hitmarkers would be able to. Thank you for the hype and support, excited to see where the future takes me!
Unlocked everything and got to depth 23, I want to be the one who gets to Depth 25, also do you have a discord server cause as a fellow 3D games artist I would love to learn and share stuff
You can do it, dude! I don't have a server or anything, I don't feel like I post enough of anything to warrant one. But I do have a Bluesky that I'm pretty active on, haha, if I ever make a server that would be where I'd post about it!
Hey man, wanted to say i really liked Purified when you updated it and Abyss looks great as well, however i feel like its a downgrade in gameplay with less player agency and freedom with the infinite dashing and no manual aim, i think maybe its because of the time constraints, i think it has potential, it looks very cool but the gameplay falls quite short imo.
I agree, and it was partly because of the time constraints, but it's also by design. I wanted something with a lower skill ceiling than Purified and I wanted something you can pick up and play quickly and easily. So with Abyss I put more effort into graphics and vibes, haha! I'm still happy with how it turned out, and it's fun to explore different types of gameplay, especially with smaller projects like this!
I see, thats interesting, thanks for your contributions to the Vita community. I still play purified to this day and damn is it quite hard at the begining but once you get in the zone and star using all the mechanics almost by nature its amazing. Wish you the best on your future projects.
Thank you so much, that means a lot. And thank you for giving me your honest feedback! I'm sure I'll update Abyss in the future, and extending the players toolkit is definitely on the list of features, haha!
Thank you, that means a lot! And agree, I'm so hyped he wanted to collab! We'll see where Abyss goes in the future, but I did end up porting Purified so it could definitely happen!
This game is very sick! I like it a lot as is, but I'd be looking forward to any updates in the future! If possible I think it would be a bit more comfortable shooting with the R button, or at least I don't know how to remap buttons if there is a way. Other than that, I can definitely see myself playing this for awhile!
Thank you so much, that means a lot! I'm sure I'll update it with more content and features at some point, and either remapping or different layouts is a great idea
Don't worry, I'm okay, I just had to leave Twitter, haha! But I'm happy to see you, and I'm happy to have released another Vita thing. Thank you so much for all the support, and the kind words, dude!
I definitely think I'll make more stuff for it, just need a bit of a break for now, haha! An that's wild, it should be impossible for the menu character to change lights like that!
Wow, this is an awesome game, I played it for about 50 minutes straight without stopping, but I can say that sometimes it’s not clear when you hit the enemy and when you don’t, and it would also be cool if the enemy had a life bar, but for me everything went well!!!
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PC version, got to depth 38, played 100+ floors. Really cool game, I especially love the artstyle. The combat is pretty interesting with lots of emphasis on positioning, but I wish that the enemy AI was more aggressive and didn't just run around aimlessly. The most intense and fun fight I experienced was in the green double cylinder room where the enemy kept pursuing me and sneaking shots around a corner, I assume that this was an random series of coincidental choices by the AI, but if the AI was built to do these behaviors regularly, this game would be awesome. Nearly all of the other fights weren't as exciting, and followed this flowchart:
Match movement direction of enemy while shooting -> when low ammo, seek cover -> reload behind cover -> repeat until enemy dies
The missiles and laser gun shake things up in a cool way and are very fun to dodge. Most of the fights I died in felt like I couldn't do anything and I was just getting outdamaged. I respect the choice to make hitmarkers and a healthbar buyable items in the cache, but more extreme hit response with the enemy model/ VFX would be welcome. Finally, you can exploit the game pretty hard by sticking your gun through walls. Despite all I've said here I definitely "see the vision" when it comes to the combat and I enjoyed my time with it.
I would love to see this project continue : )
PS No Oath rocks
All valid points, thank you so much for the feedback, I do agree with everything and I will put all of it on my to do list!
I'm so glad you enjoyed your time with it, and No Oath is the goat, game wouldn't have been the same without him!
I never imagined I'd meet such amazing Rengoku followers in 2026. The moment I played this game, I was instantly transported back to my youth spent with the PSP, completely engrossed for hours. Are there any future updates planned for this game
Haha, yeah I remember being the same, there was this one Christmas where Rengoku was my whole thing!
There is at least one more update planned, but it's a game that's easy to add stuff to, so probably a couple more realistically.
I heard some great news. Has the content for that update already been planned?
If possible, I would appreciate it if you could consider the following feedback points.(I apologize if my writing is difficult to understand, as I am not a native English speaker.)
・Depending on combat behavior, it's often hard to see the player's health bar, sidearm energy gauge, and main weapon magazine status. I'd like an option to display them fixed on the screen.
・Please make it clearer when the player takes damage with sound or effects (the health bar UI moves too much, making it hard to tell when and how much it decreased).
・I'd like an option to visually indicate when reloading can be canceled via some UI.
・Dash feels less effective as an evasion maneuver, so I think its evasion and mobility performance could be improved.
・When connecting a DualSense to my PC and launching ABYSS.exe directly, DualSense controls don't function correctly. The camera spins endlessly, and the □ button acts as confirm while the × button acts as cancel.
Well, some loose ideas have been planned, like zones or biomes and a biomech mod system.
But generally the next update would focus on more content and bug fixes, not systems like the .2 update.
Of course, thank you for the feedback, I appreciate it!
The DualSense issue is on my list, it should hopefully be fixed with the update.
But locking the UI, damage feedback and a quick reload UI are great suggestions, I'll add them to the list as well!
played a bit of it and it’s pretty fun to just hop in . Runs pretty smooth on steam deck as expected. Though when tried downloading from the itch io app it says “no compatible downloads.” Though when downloading from a browser it’s completely fine. Another questions is how many floors are there and what’s the difference between power/damage on the weapon?
That's interesting, I assume the app might be looking for a Linux build?
Floors are technically infinite, and power affects recoil and knockback while damage is pure damage per bullet!
guess that makes sense since I was downloading on steamdeck. Looking forward to more updates and projects!
I'm just happy it plays nice with the deck, haha!
But if it turns out to be an issue I might look into a native build.
Anyways thanks for the hype, looking forward to delivering more of both!
this game is very awesome ! please consider putting it on steam ! id buy it
Super cool game, I absolutely love the visual style!
I'm having controller issues and leaving this comment just in case the specifics help squash bugs.
PC version, PS4 controller.
In the menu - D-pad left/right are moving up/down respectively, Square is confirming, X is backing out.
In game - Camera is rotating counter-clockwise without input, but holding L2 makes the camera rotate clockwise. Square is dashing/rolling, and R2 opens the pause menu.
I tried changing the deadzone settings as you suggested in a previous comment but didn't notice a change to the camera movement.
Thank you, I'm glad you enjoy the vibes at least!
I haven't tested with a PS4 controller at all actually, so thanks for the report!
I need to swap the PC version over to xinput proper, so hopefully that will help, but I'll see if I can get a PS4 controller to test with as well.
It goes on the 'must fix' list!
Any chance this will ever get keyboard support? Entranced by the aesthetic and gameplay, but I dont think Ill ever get around to having + regularly using a controller.
Maybe, I did consider it when I was porting!
I just couldn't come up with a good way to map the controls, since it is not a traditional shooter and I made it specifically around one analog stick and 4 buttons.
But I will put it on my feature list at least, see what I come up with!
neat, thank you! in that case ill keep an eye out. keep making cool stuff!
WASD for movement, Shift for dodge, N for fire, M for secondary weapon, R for reload, and E for interact.
ALTERNATE CONTROLS: Use the left mouse button (LMB) to fire and the right mouse button (RMB) to use the secondary weapon, while simultaneously aiming.
------------------------------------------------
WASD para movimiento, Shift para esquivar, "N" para disparar y "M" para usar arma secundaria, "R" para recargar arma, "E" para interactuar.
CONTROL ALTERNATIVO:
Mouse LMB para disparar y RMB para usar arma secundaria, a la par que apuntas con el mismo
Remember, only 15% of PC players even have a controller.
So if there's mouse+keyboard controls, even bad ones, 6x as many people will be able to try the game!
Yeah, of course, but it was only last week-ish that I decided to release it on PC at all, haha!
The main platform is still the Vita, PC is just a bonus.
Keyboard controls are coming in the next update for sure, so those 6x players better be ready!
remember that it cost like $20 for a controller so it's embarrassing that so few pc players want to properly enjoy 3d action games
When I play my camera won't stop spinning, is this a bug or a controller issue or something? Love this games aesthetic and would love to play so any help would be appreciated.
Hmm, what kind of controller is it?
And does the deadzone settings in the config menu make any difference?
Brilliant stuff, really nailed the old school vibe while staying fun and engaging!
That means a lot, thank you!
This game is great, ive probaby put about 4 hours in and only made it to depth 7. i love how you can unlock more armor and buy enhancements. it reminds me of sifu too! Plz keep up the great work, i hope you make different depths in a update! happy new years!!!!
Thank you so much, and happy new years!
And there might be an update with a bunch of new stuff just a couple of days away!
hey man .you make great games .I loved it .I played it in my friend ps vita . Would you mind making a port for android . Please.
I created an account just to comment on this page. Your game has a lot of potential. Great graphics sounds and fx. Gameplay could be improved on player movement but it's quality is astonishing. You inspired me to make my own roguelite on vita. Thank you 🙌🏽
Could you please make an option to turn off the music?
RENGOKU in the Year of our Lord 2025??? My God I'm so happy to see someone else taking inspiration let alone even knowing about that game! Can't wait to give your game a shot!
Dude, I loved Rengoku, played it all the time on my psp! I can only hope some of it rubbed off on ABYSS, haha!
The game is addiction, you will have fun
Haha, I'm glad you like it!
Game doesn't open. Any idea why? It gets stuck on the "Abyss loading" page when you open it up.
Hmm, not really, I've never had that issue before! Does it hang the console or can you exit like normal?
I can close it normally. I open the game and that's were it freezes, on the start-up screen. Tried reinstalling it but didn't solve the issue. I do also get the message that network functions will be disabled.
edit: the game started after opening the console with the plugins turned off. I wonder which may cause the issue
That is very interesting, I wonder what would cause that. I guess I don't run that many plugins myself, what's your plugin list? Maybe it could give me a clue!
Dude these games are genuinely great, you should absolutely try to port them to pc, Abyss itself, and Purified has extreme potential to work on pc, and they are great games. the art style is great, controls are great, overall 10/10 one of the best homebrew games made in 2025
Edit: found a fatal bug i unfortunately don't know how it triggered it, though when playing for a bit, and i started a new game, and went into the elevator, the game froze half way down it. and i had to hard restart my vita, other than that... uh... very fatal bug... the game is great. i'll update the comment if i encounter any more bugs.
Thank you so much, man, it really means a lot! And Purified actually already has a PC executable for download on here, haha!
That is worrying, I've never encountered that before. Has your Vita been unstable in the past? Just thinking if it's a hardware thing or if it's something on my end, haha. But any info you can get me would be greatly appreciated!
My Vita isn't usually unstable, thinking about it i may have launched the new run too quickly, or it could've been my end, i really don't know, as you're games usually are pretty stable. if i figure out why it did that, i will edit this comment to let you know how to trigger it, and possibly fix it.
That would be great, thank you so much! I'll see if I can get it to happen on my stuff, but please let me know if you find anything!
Alright, found out if the game is running for a few runs, it took around 3 runs to around level 5 - 8, the game oddly just freezes, music plays. though no keybinds work, fps counter still works, and i cannot exit the game. and am made to restart the system, doing some more tests, though this is the only homebrew on my device that does this, not even purified does this. unfortunately that is all i know, as that is the only way i've been able to trigger it.
That is plenty of stuff to go on, thank you so much, we'll see if I can track anything down!
Though it still makes me wonder if it could be hardware, since I haven't gotten any other reports like it. Will do some investigating anyways!
I loved Purified and I love this, the endless natute of this game makes me want to go as far in as I can go, is it possible to even reach level 30, 40, 50?? Highest I got was depth 15 and Ive nearly unlocked everything
Thank you so much, dude, I'm happy you like it! You can technically go forever, haha, me and No Oath reached Depth 24 before the enemy got too strong. If/when I update Abyss I'll definitely have to add more unlocks as well!
Ive unlocked everything yesterday and I think some new Sidearms could be some fun maybe a sidearm that lets you carry two guns and both get upgraded when you enhance, or one that could let you see the HP and Ammo of the opponent so you know when they are going to reload so you can ambush them easier (I found that waiting till they reload so I can Mag dump on them sped up a lot of kills), maybe one thats a sword that lets you dash forward like the boss from purifier, This is a great Rougelike Third Person Shooter, maybe a shop system at the end of certain depth which use the points you have gathered will grant a use in game (Extra upgrades dor deeper runs) like getting a mote powerful gun or a cool Sideweapon, perhaps Ive noticed you rack up points quick and once you bought everything they become useless and this would give a gameplay reason other than the main menu shop :)
I cant wait to see it and you Evolve!
Haha, a shop and swords were actually part of the original design, so it's funny that you would suggest that! I skipped swords because they weren't fun, but with some time and effort they could make a comeback. Definitely more sidearms, gun types, enemies and player gear though! Having different UI be unlockable is a fun idea as well, I might just do that, so the players who want to see HP and hitmarkers would be able to. Thank you for the hype and support, excited to see where the future takes me!
Unlocked everything and got to depth 23, I want to be the one who gets to Depth 25, also do you have a discord server cause as a fellow 3D games artist I would love to learn and share stuff
You can do it, dude!
I don't have a server or anything, I don't feel like I post enough of anything to warrant one. But I do have a Bluesky that I'm pretty active on, haha, if I ever make a server that would be where I'd post about it!
I think depth 15 is when you get a big power spike on the enemies i got to depth 27 and the enemies were shoooting almost nonstop lol
Hey man, wanted to say i really liked Purified when you updated it and Abyss looks great as well, however i feel like its a downgrade in gameplay with less player agency and freedom with the infinite dashing and no manual aim, i think maybe its because of the time constraints, i think it has potential, it looks very cool but the gameplay falls quite short imo.
I agree, and it was partly because of the time constraints, but it's also by design. I wanted something with a lower skill ceiling than Purified and I wanted something you can pick up and play quickly and easily. So with Abyss I put more effort into graphics and vibes, haha!
I'm still happy with how it turned out, and it's fun to explore different types of gameplay, especially with smaller projects like this!
I see, thats interesting, thanks for your contributions to the Vita community. I still play purified to this day and damn is it quite hard at the begining but once you get in the zone and star using all the mechanics almost by nature its amazing. Wish you the best on your future projects.
Thank you so much, that means a lot. And thank you for giving me your honest feedback! I'm sure I'll update Abyss in the future, and extending the players toolkit is definitely on the list of features, haha!
this has to be one of my favorite games for the vita!!! Only suggestion is to add like a skin tone changer/more character customization!
Thank you so much! And I agree, more character stuff would be a fun addition!
Very cool art, and No Oath on this is huge. I bet if you took this concept further and put it on PC this would get traction
Thank you, that means a lot! And agree, I'm so hyped he wanted to collab!
We'll see where Abyss goes in the future, but I did end up porting Purified so it could definitely happen!
This game is very sick! I like it a lot as is, but I'd be looking forward to any updates in the future! If possible I think it would be a bit more comfortable shooting with the R button, or at least I don't know how to remap buttons if there is a way. Other than that, I can definitely see myself playing this for awhile!
Thank you so much, that means a lot!
I'm sure I'll update it with more content and features at some point, and either remapping or different layouts is a great idea
It's so nice to see you back. I freaked out when I lost track of you on Twitter... but I'm glad to know you're okay beyond the game.
As for the game, it looks incredibly good. Thanks so much for being back.
Don't worry, I'm okay, I just had to leave Twitter, haha!
But I'm happy to see you, and I'm happy to have released another Vita thing.
Thank you so much for all the support, and the kind words, dude!
Balder you is fabulous on scene psvita thanks man 👏👏👏 VSM GAMMER here.
Thank you, dude, and thank you for always being supportive!
more!!
Haha, maybe I'll add more stuff in the future!
Also, how did you get the menu Biomech to turn green???
I've never seen that happen!
I really hope the game gets at least a couple of months of support! As for the menu, I just bought everything and that's it. :)
I definitely think I'll make more stuff for it, just need a bit of a break for now, haha!
An that's wild, it should be impossible for the menu character to change lights like that!
Wow, this is an awesome game, I played it for about 50 minutes straight without stopping, but I can say that sometimes it’s not clear when you hit the enemy and when you don’t, and it would also be cool if the enemy had a life bar, but for me everything went well!!!
Hey, thank you so much, man, I'm glad you like it!
And the lack of healthbar is by design, though I also agree that it would make it clearer, haha!