
ABYSS
A downloadable game
Taking inspiration from Rengoku for the PSP, Armored Core and Blame!, ABYSS is a third person shooter duel game featuring randomly generated guns and enemies. How deep can you descend into the ABYSS?
ABYSS was made in roughly 2 months for the ReiHEN PS Vita Homebrew competition. Taking what I learned developing PURIFIED I tried to push what's possible graphics-wise on the Vita with more advanced rendering, characters and environments.
ABYSS also features a Full Original Soundtrack comprised of 5 songs produced by No Oath, the project would not have been the same without him!
No Oath Youtube
No Oath Instagram
No Oath Bandcamp
Check out my Bsky for future projects or to follow my old ones!
BALDER Bsky
BALDER carrd
| Status | Released |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | B A L D E R |
| Genre | Shooter, Action |
| Made with | Unity, Maya, Adobe Photoshop, Substance Painter & designer |
| Tags | High Score, psvita, Sci-fi, Singleplayer, Third Person, Third-Person Shooter |
| Average session | A few minutes |
| Languages | English |
| Links | Bluesky |
Download
Click download now to get access to the following files:










Comments
Log in with itch.io to leave a comment.
hey man .you make great games .I loved it .I played it in my friend ps vita . Would you mind making a port for android . Please.
I created an account just to comment on this page. Your game has a lot of potential. Great graphics sounds and fx. Gameplay could be improved on player movement but it's quality is astonishing. You inspired me to make my own roguelite on vita. Thank you 🙌🏽
Could you please make an option to turn off the music?
RENGOKU in the Year of our Lord 2025??? My God I'm so happy to see someone else taking inspiration let alone even knowing about that game! Can't wait to give your game a shot!
Dude, I loved Rengoku, played it all the time on my psp! I can only hope some of it rubbed off on ABYSS, haha!
The game is addiction, you will have fun
Haha, I'm glad you like it!
Game doesn't open. Any idea why? It gets stuck on the "Abyss loading" page when you open it up.
Hmm, not really, I've never had that issue before! Does it hang the console or can you exit like normal?
I can close it normally. I open the game and that's were it freezes, on the start-up screen. Tried reinstalling it but didn't solve the issue. I do also get the message that network functions will be disabled.
edit: the game started after opening the console with the plugins turned off. I wonder which may cause the issue
That is very interesting, I wonder what would cause that. I guess I don't run that many plugins myself, what's your plugin list? Maybe it could give me a clue!
Dude these games are genuinely great, you should absolutely try to port them to pc, Abyss itself, and Purified has extreme potential to work on pc, and they are great games. the art style is great, controls are great, overall 10/10 one of the best homebrew games made in 2025
Edit: found a fatal bug i unfortunately don't know how it triggered it, though when playing for a bit, and i started a new game, and went into the elevator, the game froze half way down it. and i had to hard restart my vita, other than that... uh... very fatal bug... the game is great. i'll update the comment if i encounter any more bugs.
Thank you so much, man, it really means a lot! And Purified actually already has a PC executable for download on here, haha!
That is worrying, I've never encountered that before. Has your Vita been unstable in the past? Just thinking if it's a hardware thing or if it's something on my end, haha. But any info you can get me would be greatly appreciated!
My Vita isn't usually unstable, thinking about it i may have launched the new run too quickly, or it could've been my end, i really don't know, as you're games usually are pretty stable. if i figure out why it did that, i will edit this comment to let you know how to trigger it, and possibly fix it.
That would be great, thank you so much! I'll see if I can get it to happen on my stuff, but please let me know if you find anything!
Alright, found out if the game is running for a few runs, it took around 3 runs to around level 5 - 8, the game oddly just freezes, music plays. though no keybinds work, fps counter still works, and i cannot exit the game. and am made to restart the system, doing some more tests, though this is the only homebrew on my device that does this, not even purified does this. unfortunately that is all i know, as that is the only way i've been able to trigger it.
That is plenty of stuff to go on, thank you so much, we'll see if I can track anything down!
Though it still makes me wonder if it could be hardware, since I haven't gotten any other reports like it. Will do some investigating anyways!
I loved Purified and I love this, the endless natute of this game makes me want to go as far in as I can go, is it possible to even reach level 30, 40, 50?? Highest I got was depth 15 and Ive nearly unlocked everything
Thank you so much, dude, I'm happy you like it! You can technically go forever, haha, me and No Oath reached Depth 24 before the enemy got too strong. If/when I update Abyss I'll definitely have to add more unlocks as well!
Ive unlocked everything yesterday and I think some new Sidearms could be some fun maybe a sidearm that lets you carry two guns and both get upgraded when you enhance, or one that could let you see the HP and Ammo of the opponent so you know when they are going to reload so you can ambush them easier (I found that waiting till they reload so I can Mag dump on them sped up a lot of kills), maybe one thats a sword that lets you dash forward like the boss from purifier, This is a great Rougelike Third Person Shooter, maybe a shop system at the end of certain depth which use the points you have gathered will grant a use in game (Extra upgrades dor deeper runs) like getting a mote powerful gun or a cool Sideweapon, perhaps Ive noticed you rack up points quick and once you bought everything they become useless and this would give a gameplay reason other than the main menu shop :)
I cant wait to see it and you Evolve!
Haha, a shop and swords were actually part of the original design, so it's funny that you would suggest that! I skipped swords because they weren't fun, but with some time and effort they could make a comeback. Definitely more sidearms, gun types, enemies and player gear though! Having different UI be unlockable is a fun idea as well, I might just do that, so the players who want to see HP and hitmarkers would be able to. Thank you for the hype and support, excited to see where the future takes me!
Unlocked everything and got to depth 23, I want to be the one who gets to Depth 25, also do you have a discord server cause as a fellow 3D games artist I would love to learn and share stuff
You can do it, dude!
I don't have a server or anything, I don't feel like I post enough of anything to warrant one. But I do have a Bluesky that I'm pretty active on, haha, if I ever make a server that would be where I'd post about it!
I think depth 15 is when you get a big power spike on the enemies i got to depth 27 and the enemies were shoooting almost nonstop lol
Hey man, wanted to say i really liked Purified when you updated it and Abyss looks great as well, however i feel like its a downgrade in gameplay with less player agency and freedom with the infinite dashing and no manual aim, i think maybe its because of the time constraints, i think it has potential, it looks very cool but the gameplay falls quite short imo.
I agree, and it was partly because of the time constraints, but it's also by design. I wanted something with a lower skill ceiling than Purified and I wanted something you can pick up and play quickly and easily. So with Abyss I put more effort into graphics and vibes, haha!
I'm still happy with how it turned out, and it's fun to explore different types of gameplay, especially with smaller projects like this!
I see, thats interesting, thanks for your contributions to the Vita community. I still play purified to this day and damn is it quite hard at the begining but once you get in the zone and star using all the mechanics almost by nature its amazing. Wish you the best on your future projects.
Thank you so much, that means a lot. And thank you for giving me your honest feedback! I'm sure I'll update Abyss in the future, and extending the players toolkit is definitely on the list of features, haha!
this has to be one of my favorite games for the vita!!! Only suggestion is to add like a skin tone changer/more character customization!
Thank you so much! And I agree, more character stuff would be a fun addition!
Very cool art, and No Oath on this is huge. I bet if you took this concept further and put it on PC this would get traction
Thank you, that means a lot! And agree, I'm so hyped he wanted to collab!
We'll see where Abyss goes in the future, but I did end up porting Purified so it could definitely happen!
This game is very sick! I like it a lot as is, but I'd be looking forward to any updates in the future! If possible I think it would be a bit more comfortable shooting with the R button, or at least I don't know how to remap buttons if there is a way. Other than that, I can definitely see myself playing this for awhile!
Thank you so much, that means a lot!
I'm sure I'll update it with more content and features at some point, and either remapping or different layouts is a great idea
It's so nice to see you back. I freaked out when I lost track of you on Twitter... but I'm glad to know you're okay beyond the game.
As for the game, it looks incredibly good. Thanks so much for being back.
Don't worry, I'm okay, I just had to leave Twitter, haha!
But I'm happy to see you, and I'm happy to have released another Vita thing.
Thank you so much for all the support, and the kind words, dude!
Balder you is fabulous on scene psvita thanks man 👏👏👏 VSM GAMMER here.
Thank you, dude, and thank you for always being supportive!
more!!
Haha, maybe I'll add more stuff in the future!
Also, how did you get the menu Biomech to turn green???
I've never seen that happen!
I really hope the game gets at least a couple of months of support! As for the menu, I just bought everything and that's it. :)
I definitely think I'll make more stuff for it, just need a bit of a break for now, haha!
An that's wild, it should be impossible for the menu character to change lights like that!
Wow, this is an awesome game, I played it for about 50 minutes straight without stopping, but I can say that sometimes it’s not clear when you hit the enemy and when you don’t, and it would also be cool if the enemy had a life bar, but for me everything went well!!!
Hey, thank you so much, man, I'm glad you like it!
And the lack of healthbar is by design, though I also agree that it would make it clearer, haha!